In contrast to the Old World, it lacks a unifying Crossover Cosmology and Metaplot, so the existence of the supernatural creatures from any other gameline is optional in your game-in fact, if you're playing a "Mortals" game, you could decide that none of the classics exist. This book also served as the core rulebook, creating a unifying (though not always balanced) set of rules for all the following supplements to build on and adhere to. The very first "gameline" that came out was about bland and ordinary mortals. The setting is a Crapsack World, albeit rather than overwhelming oppressive cataclysmic impotence and moral degradation, it focuses on hidden horrors, kitchen sink despair and moral degradation.Īmong the biggest differences between the two is that the nWoD is highly modular. There are three core supernatural races ( Vampires, Werewolves and Mages) and many supplemental ones ( Changelings, Prometheans, Sin-Eaters) and humans who hunt them. Each has a unique niche, theme, and Backstory. The World of Darkness, both old and new, are settings where several Supernatural Creatures exist. Whether these changes were an Adaptation Distillation or " They Changed It, Now It Sucks" can be something of a Base Breaker.Īs a revamping (no, not that kind of vamping) of the Old World of Darkness, some of the themes it keeps (albeit twists a bit) are the following. However, while it shares many tropes with the oWoD it is also quite different, since it was rebuilt taking into account many criticisms of its predecessor. The New World of Darkness was created in the wake of Time Of Judgment, the gameline-spanning event which served as the promised cataclysmic close to Old World of Darkness. There is a reason that whenever a Hunter dies, another rises elsewhere. In an interesting tightrope walk, individual humans have little power but a tenet of most of the supernatural groups is that humanity as a force is dangerous and must remain ignorant. Humans share the Earth with various supernatural creepy crawlies that prey on them like cattle, use them as pawns, and kill them when convenient (or at whim). Shadows run deeper, mysteries exist in every corner, and humanity is not quite the master of the world or its fate. and stays down.Ĭhronicles of Darkness, also known as the New World of Darkness, is a Tabletop RPG set in a world much like our own, albeit darker. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE.
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#World of darkness virtues and vices list manual
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